Grinding Gear Games revealed at this year’s ExileCon keynote that Path of Exile 2, at first planned as a replacement for its predecessor, will now end up being a separate game working on its own customer. The choice to divide the video games followed PoE2 went through substantial expansion since its initial announcement four years ago, as reported by PC Player.
Grinding Gear Games co-founder Jonathan Rogers highlighted the extensive additions to PoE2, including 6 new classes, 36 ascendancy classes, 600 monsters, 100 employers, 240 active abilities, and 1,500 passive abilities. Especially, players have accepted the addition of a dodge roll with no cooldown.
There were issues about changing the precious Path of Exile 1 with the follow up (something we just recently saw with Overwatch replacing the very first video game). Rogers stated, “We understood that our strategy to change PoE1 with PoE2 would essentially be getting rid of a game that individuals like for no genuine factor. So we decided: Path of Exile 1 and 2 will be separate, with their own mechanics, balance, endgames, and leagues.”
Regardless of being different video games, PoE1 and PoE2 won’t be entirely disconnected. In-game purchases will be offered in both, with exceptions for compatibility problems. Rogers assured players that products acquired in one game can be used in the other, as long as the content lines up. However, some unique material might not be functional in both.
At the occasion, developers showcased a part of PoE2’s campaign called the Jungle Depths of Act 3, featuring the new Monk class– one of 6 being presented in the follow up.
Originally revealed in 2019 as an expansion, Path of Exile 2 is slated for a synchronised release on PC and consoles, and it is prepared for to posture a substantial obstacle to Diablo IV upon its launch.